
Lost in the Woods
Follow the hoofprints into the dark.
You play as Agnes, a young girl in a snowy, isolated village in 1947. When mysterious hoofprints appear in the snow, she follows them — into the woods, and into something that should not be.
Lost in the Woods is slow-burn psychological unease, not jump scares. The tone is atmosphere and isolation: a child’s fragile sense of reality as the world around her begins to distort around her inner fears.
Evidence
Concept art & screenshots
Concept art coming soon.
Status log
Development
- Early development
- Demo covering the first part of Act 1 (~10–20 minutes)
- Full game targeting ~1.5 hours where possible