August 1, 2026 · @Deltaravo
Welcome to Dreammire Studio
An open studio for psychological and survival horror and the first thing we wanted to tell you about it.
We're a small, open studio built around one idea: horror works best when it doesn't need a monster. The fears that actually stay with people isolation, uncertainty, not trusting your own memory of what just happened are the ones we're interested in. Not jump scares. Not gore for its own sake. The quiet kind of dread that follows you out of a story and doesn't quite leave.
What we're making?

Our first project is Lost in the Woods. It's a 2D psychological horror game set in a snowy, isolated village in 1947. You play as Agnes, a young girl who follows a set of mysterious hoofprints into the dark and finds that the world around her doesn't stay quite as she remembers it.
It's still early. We're building it slowly and deliberately, because the kind of atmosphere we're after can't be rushed pacing and sound and the small, wrong details are doing most of the work in a game like this, and that takes time to get right. A first demo, covering roughly the opening act, is what we're building toward next.
Where we're headed?
Dreammire Studios is meant to be an open studio in the fullest sense Lost in the Woods is the first thing we're making, not the only thing. As it grows, we want to grow with it: bringing on people who care about this kind of storytelling, sharing more of the process as it happens rather than disappearing behind a closed door until launch, and eventually building toward more than one title under this roof.
We don't have a big roadmap to announce yet. What we have is a direction, and a first game we believe in. The rest, we'll share as it becomes real.
And Lastly
Thanks for finding your way here. If you want to follow along, this devlog is where we'll actually talk about it progress, setbacks, and everything in between. And if you're curious about who we are or what we're building next, Careers and About are good places to start.
We're glad you're here.
— Dreammire Studios Team
